Mega Megane Moé
Hell and Heaven Moéltdown
Hell and Heaven Moéltdown
I conceptualized a sort of satirical visual novel as a joke this morning, called She Dies At The End.
It would consist of a girl (and obligatory male protagonist fawning over her) surviving numerous dangerous, dramatic perils over the course of a day, the D.N.Angel Domestic Deathtrap so to speak, only to die to something random and trivial. ‘Angst’ ensues.
After imagining such a thing, it’s somewhat ironic, then, that, when stuck at the airport, I decided to turn to this title out of the few visual novels backlogged on my DS.
For the main plot of Narcissu is essentially set up with all the bluntness of the title She Dies At The End; such ‘anticipation’, if I can call it that, has worked in the past for longer works like Shuffle or School Days, where I was spoiled of the ending is advance. But such a thing is unintentional in those cases, whereas here it is probably quite such.
In a sense it reminded me of an hour-long Aozora scene, except Misuzu marches over 900 kilometers to go die in some ocean.
Such a tactic, I wonder, if it’s really effective; yes, many of us may read a visual novel to cry or whatnot but such a goal is often secondary to others, such as becoming endeared to super-moe characters or, dare I say, reading a good story. A good story can make you cry but crying does not always make a good story.
And so I’ve probably set myself up to tear up Narcissu fairly hard, which is probably a bit far from the truth.

I will say for the most part I was nonplussed by the actual characters in the story. Rather, the undertones intrigued me, the search for meaning, a sort of existentialism in life. I know the feeling and I’m experiencing such a thing in the frame of this review, as I search for the point to Narcissu, so I can’t help but give it props there.
Likewise, I didn’t feel particularly moved by the ending to the story; it moved forward in a fairly linear fashion, and again, I must say that a strongly choreographed story does not equal a bad or uninteresting one. But for me, it must work much harder, since it does not have that shock value to work with.
Perhaps it’s a bit slice-of-life in nature, albeit more dramatic, in how the two in this story live a relatively low-key life, with little intrinsic value to anyone but themselves. Ye old paradox, whether you would rather be one to the world or the world to one; large value in small things, and whatnot.
It stirred me a bit, to see the two in this story strive to make what little mark they could, if not on the world then on each other, to creak open the door to a rusty heart. The existentialism behind it all is welcome by someone of my mindset, although it didn’t hammer me partiucular hard.
But, although I will probably forget the story after I write this blogpost, the fact is still that I’ve written a fairly substantial blogpost about Narcissu, one that’s had to be moved off MAL and onto the main blog because of that, and I think that speaks something for it.
As the writer’s note says about Narcissu, “no matter what it is that you felt, as long as you felt *something* … that is the *all* of this piece”. Since this work has made me feel something – feel a bit contemplative, feel a bit like writing, feel my creative and emotional gears churning in step – it can be considered a success.
So I shall call it as such.
-CCY
December 19, 2008 - 9:07 pm
I was going to take a look at this, because I found some hella old download link to it (that was actually still working), but I decided not to bother after reading a bit about it. It sounded like a really dreary and depressing story, so I decided against it. Maybe I’ll take a second look after all.
December 20, 2008 - 1:46 am
I remember that I read Narcissu while watching Kanon and unfortunately it left me Ruined For Shiori. As you say it’s easy to be cynical about it, and I was, but I also found some interest in the characters’ growing desire to scrape some worth out of life. Most interesting was the experience of playing through two different translations, one voiced and one not, which was like a crash course in the VN as a medium. If it is a medium.
December 20, 2008 - 3:47 am
You’re not supposed to cry at Fate/stay night.
(deargodpleaseletthereversepsychologyworkpleasepleasepleaseplease)
December 20, 2008 - 6:50 am
Have this game on my PC for years..
But didn’t have the time to finish it..
More over, I have Fate/Stay Night to suck up my time.
And it’s a looooong game..>_<
December 20, 2008 - 7:58 am
I always thought, because it’s translated and legit and all, that Narcissu is a great example of how the visual novel medium is suppose to work. It’s also short enough to at least be able to tempt casual but curious folks into playing.
So it’s great to see blog posts like this.
December 20, 2008 - 8:09 am
Good job, CCY!
It’s easy to be cynical about Narcissu… but it’s easy to be cynical about SaiKano, or 5cm/s, or any number of serious/sad works. They shine when we take them seriously.
As for existentialism and a search for meaning, well, yeah. If we look for something in Narcissu, it’s fairly likely that we won’t find it: the characters certainly haven’t found anything except a conclusion to story that had no plot (”die @ 7f/home” is pretty much the sum of their lives IIRC). What drives them is a rejection of everything more than an acceptance of anything.
There’s one thing we’ll find if we look for it, though, and that’s emotion.
-Dr. lolikit
December 21, 2008 - 7:04 pm
Crying does not make a good story, indeed; tragedy alone isn’t nearly enough to make something genuinely “sad”. However, Narcissu definitely worked on me, probably as well as AIR; I think it was partially the inevitability of it all that I enjoyed. Either way, though, it was my first VN, so my opinion is more or less on the biased side ;P
January 6, 2009 - 6:12 pm
Right now I’m planning a Visual Novel and your post helped me remember Narcissu…
I really liked it back then…
The slow pace and all made me think of a little more realistic story. Something that could happen to me.
It was dull just like that…
But… still it’s “something”.