Series Review

Lightning Chess: reports back from a Code Geass (S1) marathon

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Wait, we’re not in sad girl in snow land anymore, Totoro. Er, Toto.

Ah, where to begin? Such a scope really begins to overwhelm me, sort of like how power (and revenge, and table-humping yuri urges) did to many of the characters in Code Geass. And I’m only halfway home so far – somehow I imagine the brokenness level only to exponentially increase from here on out.

In case the stage is not properly set, I have just completed a near-marathon run-through of the first season of Code Geass, watching 20 episodes in 2 days, broken up into shorter stints by such trifles as sleep, meals, and being locked out of one’s room.

And now, I’m here to explore my feelings regarding the show, much in the way a Renji (ef) or other dramatic VN character monologues regarding affection they hold or others hold toward them, and whether they are ‘right’ or not.
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Narcissu: a brief review of a brief visual novel

I conceptualized a sort of satirical visual novel as a joke this morning, called She Dies At The End.

It would consist of a girl (and obligatory male protagonist fawning over her) surviving numerous dangerous, dramatic perils over the course of a day, the D.N.Angel Domestic Deathtrap so to speak, only to die to something random and trivial.  ‘Angst’ ensues.

After imagining such a thing, it’s somewhat ironic, then, that, when stuck at the airport, I decided to turn to this title out of the few visual novels backlogged on my DS.

For the main plot of Narcissu is essentially set up with all the bluntness of the title She Dies At The End; such ‘anticipation’, if I can call it that, has worked in the past for longer works like Shuffle or School Days, where I was spoiled of the ending is advance. But such a thing is unintentional in those cases, whereas here it is probably quite such.

In a sense it reminded me of an hour-long Aozora scene, except Misuzu marches over 900 kilometers to go die in some ocean.

Such a tactic, I wonder, if it’s really effective; yes, many of us may read a visual novel to cry or whatnot but such a goal is often secondary to others, such as becoming endeared to super-moe characters or, dare I say, reading a good story. A good story can make you cry but crying does not always make a good story.

And so I’ve probably set myself up to tear up Narcissu fairly hard, which is probably a bit far from the truth.

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I will say for the most part I was nonplussed by the actual characters in the story. Rather, the undertones intrigued me, the search for meaning, a sort of existentialism in life. I know the feeling and I’m experiencing such a thing in the frame of this review, as I search for the point to Narcissu, so I can’t help but give it props there.

Likewise, I didn’t feel particularly moved by the ending to the story; it moved forward in a fairly linear fashion, and again, I must say that a strongly choreographed story does not equal a bad or uninteresting one. But for me, it must work much harder, since it does not have that shock value to work with.

Perhaps it’s a bit slice-of-life in nature, albeit more dramatic, in how the two in this story live a relatively low-key life, with little intrinsic value to anyone but themselves. Ye old paradox, whether you would rather be one to the world or the world to one; large value in small things, and whatnot.

It stirred me a bit, to see the two in this story strive to make what little mark they could, if not on the world then on each other, to creak open the door to a rusty heart. The existentialism behind it all is welcome by someone of my mindset, although it didn’t hammer me partiucular hard.

But, although I will probably forget the story after I write this blogpost, the fact is still that I’ve written a fairly substantial blogpost about Narcissu, one that’s had to be moved off MAL and onto the main blog because of that, and I think that speaks something for it.

As the writer’s note says about Narcissu, “no matter what it is that you felt, as long as you felt *something* … that is the *all* of this piece”. Since this work has made me feel something – feel a bit contemplative, feel a bit like writing, feel my creative and emotional gears churning in step – it can be considered a success.

So I shall call it as such.

-CCY

What I marathoned because I had too much free time #1: Lamune

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If you’ve been watching the trends in aniblogging recently, the “what I was forced to watch” category of post recently shot up in popularity (sorted by author) by a whopping 100%, going from just one author (JP) in this genre, to two authors (JP and Hinano), overnight (last night, to be exact).

This is obviously a sign that these types of posts, reviewing old anime no one else would normally touch, are the next big thing, a new recession-proof bubble for the otakusphere to post in (helpful for when old, wizened blogs are collapsing left and right)

As such I am promptly pulling all of my money out of the Bank of Editorial and Analytical Writing and investing it all in old sucky anime which I can sarcastically review to great success and profit.

First up was Lamune, one of a great pile of many visual-novel slash eroge conversions, chosen for being the first anime on the Great List of Anime People Have Mentioned Once In Their Life I could find download links for. I promptly grabbed the whole series, stuffed it onto my portable media player of choice, and bought a ticket for the closest 6-hour train ride I could find.

After attempting to execute my brilliant plan, however, I found that Lamune presented me with a bunch of problems.

First off, I still like to watch new anime (mostly to suck and/or lick the genitalia of popular animation studios), and I still like to write long eloquent fanboy-rave-filled editorials.
Secondly, my train ride was only 3 hours long, so I had to split it into 2 halves – one for the trip down to my weekend getaway spot, and one half for the way back.
Thirdly, I never really have time to marathon shows, so I can’t make this into a feature.

And fourthly, Lamune didn’t suck.
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An Otaku Love Affair: Haruka Nogizaka’s Secret, reviewed


So I understand Code Geass ended recently. Code Geass being what it is – a mysterious force that I haven’t experienced that supposedly mixes trainwrecks, pizza, and ingredient X and comes out with massive popularity – concluded on a rather open-ended note, leaving discussion of the final outcome and its meaning to the hordes of fans out there, who run the gamut of shocked, excited, saddened, and angered. All of them, however, are talking. A lot.

What we haven’t heard as much from, though, is the fact that other, less pizza-induced shows still exist, and still ended around the same time frame.

Perhaps Nogizaka Haruka no Himitsu (Haruka Nogizaka’s Secret) doesn’t have the benefit of being wildly popular or in-depth, and perhaps the ending did not leave us wondering whether Yuuto bit the dust or not, but still I can find there’s a lot for an anime fan to emote about, for I’ve gone through the aforementioned emotion spectrum with regard to Haruka’s Secret.

For those who dismissed Haruka’s Secret as a generic guys’ moe-moe-romance show, you’re … pretty much right. But there’s one part in where you are wrong – Haruka’s Secret is a heart-stealing guys’ moe-moe-romance show.

It’s torn through the community and left more than its share of anibloggers dazed, confused, and lovestruck, something that this crude genre often fails to achieve. It’s tough to describe the almost base level on which Haruka seems the same, yet so much different, as any other show, almost like it is to accurately identify the reason for one’s deep affection for any person, 2D or 3D.

At least, that’s what I really want to think about Haruka’s Secret. It’s cute, sweet, great for cuddling with at night, will never put a step wrong, and just has that little bit more … until that one fateful day where all of a sudden my rating of it plunged 700 points in 25 minutes.

Now what to believe?

(I reveal Haruka’s Secret within. Beware of spoilers.) Read the rest of this entry »

Well, I got lazy: A Zero-Punc-style script for a Kure-nai review

There’s one of my groundbreaking review ideas out of the bag. Well, not groundbreaking since it’s a rip-off of one of the larger video-game-culture phenomenons of late of Zero Punctuation, everyone’s favorite fast-talking fast-insulting Australian guy who rambles on about video games while ironic images appear in the background.

I figured I’d do my best to bring such a wonderful thing to the otakusphere by banging out my own ripoff parody homage to this style of reviewing, and my first topic would be Kure-nai, simply because if I did something silly like this no one would notice that everyone beat me to discussing this show, even Baka-Raptor and otousan and apparently another one by Karura showed up on the aggregator today.

(Yeah, I’m half-linkwhoring, half apologizing for not commenting on the other reviews because I was expecting to talk about it in mine. Additionally, becuase I was listening at the ABC channel last night about how there’s not enough interblog chatter. Thus, link-whoring.)

Of course somewhere between here and there the motivation ran out and the review admittedly ran horribly, horribly long and so I decided to scrap this script as a Zero-Punc script and just post it up as an actual review.

This is mainly because, aside from the fact it took me 7 minutes to read, I didn’t believe that it really captured the feel of Zero Punctuation. I managed to write a bit snappier and cracked a few more jokes than usual but it wasn’t laden with hilariously graphic metaphors and, as usual from me, was a bit too serious.

So you can judge for yourself whether it would have worked or not; although it might be a bit tricky because there’s no ironic stick-figure images that contrast the text to make the writing a bit more amusing.

Oh, and don’t forget, there is a review of Kure-nai in there somewhere too.
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