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“Gambling: the sure way of getting nothing from something.”

I think I’ve finally found the perfect analogy for SaiMoe [2008] and that is that of a casino, featuring lots of gambling, not of the ear-cutting variety, but of the conventional monetary kind.

The fact is, gambling is logistically dumb. If you go to a casino more likely than not you’re going to be slowly but surely robbed blind; you chase after that chance of beating the odds, but in the end it’s not in your favor, and you’ve wasted a lot of your time just to lose a lot of your money.

Similarly, many fans will probably find themselves, emotionally and moe-wise, quite bankrupt as we near the exciting conclusion of SaiMoe. As we’ve rolled the dice and doubled down again and again on the Hayate and Nanoha votes, the votes seemed to just be rolling in like water in the first few rounds.

But eventually the luck runs out, you get a bit too cocky, and disaster strikes. You play a little clumsily with your Higurashi cards and get overturned by Minami-ke pulling an ace on the river. You go all in on Noe, a strong but not powerful girl, and get wiped by pocket Hinagiku.

The fact is, although you may be a Clannad fan and breaking the bank, the odds are that during SaiMoe, at one point or another you’re going to get cleaned out and end up begging for fare to catch the bus back to Neo-Venezia.

You can play the innocent games, just you vs. the numbers, or you can go against each other in a fierce person vs. person duel. But you, will probably lose, whether that loss is physical or emotional.

So, why gamble? Why SaiMoe?

It’s one of those enigmas of the human – or rather here, the otaku – mind, which you just can’t explain. There’s something about the aura that draws you in. The energy as everyone funnels their spirit towards the same goal, and here, only one person’s striking it rich.

You know you’re probably going to lose and you don’t care, because you’re finally living. You’re putting yourself on the line for what you love and the world can be damned if you get struck down.

And there’s always that hope. For every hundred losers, there’s got to be a winner. There’s always that chance – that little shot of overturning the odds – that you can grasp at, that little miracle you can make happen.

It’s stupid. But it’s worth it.

And so, all I can say for the SaiMoe quarterfinals is … place your bets. It may not be the brightest nor the most intellectually sound competition, and it can certainly get sleazy at times, but there’s something about putting your heart out there that makes it worthwhile.

So as I pray, Unlimited Moe Works:

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Quarter-Final Matchups:
Kagami Hiiragi (Lucky Star)
vs. Tomoyo Sakagami (Clannad)
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Nagisa Furukawa (Clannad)
vs. Tamaki Kawazoe (Bamboo Blade)
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Fuuko Ibuki (Clannad)
vs. Tsukasa Hiiragi (Lucky Star)
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Hinagiku Katsura (Hayate the Combat Butler)
vs. Kirino Chiba (Bamboo Blade)
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Odds to Win:
Kagami – 4 to 1
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Fuuko – 6 to 1
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Hinagiku – 7 to 1
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Nagisa – 8 to 1
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Tamaki – 8 to 1
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Kirino – 12 to 1
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Tsukasa – 12 to 1
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Tomoyo – 16 to 1
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The odds may seem spread, but the chances are limitless in the tournament of dreams. Certainly, although the odds seemed stacked, a revolution can still occur. And only by your participation, can you make it happen. Let’s keep the spirit of Saimoe going strong in these twilight hours of the 2008 tournament…

-CCY

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(Do you feel lucky … punk?)